The Wrath of the Elorri

the snake

After our succesful ambush on sterard on Daren van Osel we ran away
from the alerted guards. Because we did find the key to their vault,
I decided to climb up the mountain to fetch our godstone. Ow, and the
other came with me.

After some hazardous moments on the sheer rockface, we finally made it
inside the keep where Nakor made himself usefull distracting a guard
by shitting on a him (he was in bird form). Getting further inside
the keep was easy, even the vault was located in the most obvious
location: behind a door below the stairs. Even better, is was only
guarded by a single guard, who was asleepo to boot. So slaughtering
him proved no problem for me.

Meanwhile, the others had also made their way inside, and were being
delayed by waking up and subsequently killing innocent servents. When
they finally made it to the door under the stairs the bloody lizard,
eh… Croxigor I believe it called itself, started screaming that it
wanted to kill the huge snake that I was more than happy to leave

Obviously the brutes roar attracted the attention of several guards,
who’m I had to distract from killing my temporary companions while
they tried to deal with that snake. In the end we all had our kills,
entrails littered the floors, and the blood was raining. As it shoult

Bolin's Demise

As the group decends further into the dwarven zombie infested tomb of Bolin’s forefathers, the situation gets more grim and grim. After the first group of zombies. Bolin, dawn and Nakor are hurt. The group takes an hour to let Nakor bind their wounds and catch their breaths. After a rest they head on, feeling a bit better. In yet another corridor they are attacked again by undead dwarves, this time they were more practiced at killing off the zombies, even though Dawn and Bolin got really hurt. Rayne found a secret tunnel, that led into a deeper tunnel, but it was decided not to pursue it further and tell Bolin about it, since the situation became very grim. Bolin did want to investigate the other breach and head into the “sewer”. Not long till Rayne spotted a hidden lever and when he pulled it it revealed a room, with Bolin’s father dead and tied up on a slab while a man in dark performed some ritual over them. Mad with grief and anger Bolin charged in. Rayne closed the door again and the rest of the party fled out of the tomb. For the adverseries outnumbered the group, which was tired, beaten and down in the first place. Poor Bolin did nt make it out there, the third casualty in this group.

The party headed out and met up with the captain of the guard. They told him what happened, at that moment, Bress came out and jumped on a sinsiter looking cart, stuffed with dwarf sized boxes. The guards set forth in pursuit, but to no avail. The captain and some soldiers went into the tomb and asked if the party would help them, which they did. Down the place was empty, except for a box that Rayne found and hid in his bags.The captain of the guard offered them to aid them with a regiment of soldiers to escort them to the wizards tower on the morrow.

During the evening Rayne was visited by his employer. At first he did not want to pay Rayne, but he insisted and so he got 20 gold pieces, plus a strange dagger with runes on it. Later on he remembered about the box and he skillfully opened it to found a letter, written in canceri(demonic language) and a tome. The next day he went to Nakor and showed him the dagger at first. With his knowledge of the arts Nakor deciphered the rune and magic on the dagger. It was a dagger specially prepared to slay just one person: Nakor himself. As Nakor was allready suspicious of Rayne he brought the news in steps, but also added another twist. He told rayne not only would the dagger slay him if it was used on him, also the wielder would die, hoping that this would get the truth out of Rayne. It worked, for Rayne admitted that he was approached by this person to make sure that none of the group would survive and come out of the old temple and tomb. Together they devise a plan to catch the crook. An ambush(pretend Nakor died, going back and waiting till Rayne was contacted again with everyone standing ready) was set but the man escaped, sadly. All this set the plans to go to the tower back one day, but Nakor and Rayne went to the captain of the guard to explain of the attack. Of course since both were involved in some fishy activities without the dwarf to take the blame for it, they had to be vague, lie and stumble through the conversation about what really happened. The captain luckily, though suspicious, still agreed to send a regiment with them to the tower on the morrow, but Nakor and Rayne were ordered to stay in the district and not go anywhere. Nakor invited the party over to stay at his place while he was working on this greatest invention. During the day he needed a particular item. for which he went to the town. On his way back he was “ambushed” by a strange, huge being, reptillian in nature. It introduced himself als Kroxigor and that he could smell Bres on him, Bress his enemy that destroyed his city. Having read something in the far past about these reptile people in the far south, the fact that he could have killed him easily plus that he is appearantly able to smell their enemy, made Nakor decide to take him to his stead. There introductions were made and a plan was set to leave in the morning with the soldiers to the wizard tower. Nakor finished his project that evening.

Bolin's short journal


Ask family about a guy named Seric Val’Tensen for group sent by Content Not Found: king-gerald of the Milandir Empire ( current area) 2 letters one asking for help and another from [[Val’tensen]] saying he should be able to handle anything he encounters from Corintian empire (to the south). Met slut in bar snow is very naïve, all in an attempt to help a poet in love with a whore.

Piri Journal

- Pyri: the heroine of the story, I mean, Boudewijn’s character
- Nyutorix: Gabriel’s roguish character (has a pet ferret)
- Nakor: Jeroen’s alternative wizzard character
- Vivian: Angela’s shy orc warrior

- Daks and Truane: villagers of Ervia where pyri stayed for a while
- Rumble belly: knickname for one of Nyu’s brothers
- Max: another one of Nyu’s brothers
- Anra: a druid living near Ervia
- Lord Rudigar: royalte from Ervia

- Balor: antagonist
- Bres: Balor’s brother
- Kenilia: elf captured by Balor
- Content Not Found: quint: someone Kenilia is looking for


Wandered into the village Ervia with Daks and Truane, nice folk,
needed help at some point with something.

We ho towards the festival hill, made icecream, got Dak’s kids to help
carry it there.

Met Nakor along the way, weird dude. Had some strainge dirk and he
didn’t look so good.

We arrive. Ice is put on the table, rumble belly starts eating it and
Nyu is gone again (up the tree). I start helping/chatting with the
housewives preparin decorations and stuff.

Vivian left her mother to go to the party aswell, she took frog legs.
Soggy frog legs.

Nakor and me get together, he shows me his fire shaping and I put it
out with cold shaping. Nakor and me end up scolpting a beatifull ice
swan and a less impressive half elven maiden from stone. Then we
combine our efforts and craft a large ice brathing dragon.

Vivian arrives and dropps her froglegs on the table. We all taste
some legs but only the ferret (Nyu’s pet) seems to like it.

The trumpet is sounded and Belltine is explained by Anra the Druid.
Lord Rudigar is there aswell.

Ifor, the falconeer, is guiding the seremony. We are send out to make
noise and after some time we are supposed to return for brandywine.

However, while out making noise, our lanters go out, weird. It gets
cold and damp, weird. We decide to go back, while passing the
Standing Stones we see a blueish apperation. Lightning flashes above
the stones.

Nyu sees something and runs off towards the stones, we follow.

The blue turns out to be a portal? A big man steps out as a girl runs
away. He fires a crossbow and the girl staggers, but keeps running.

We hit the guy, and he goes down. Nyu goes into the portal and I run
after the girl whom I find hiding behind a tree. As we talk I get her

Kenilia is an elorri elf. She was captured by Balor, escaped but
chased by Balor’s brother Bres. She is looking for Quint.

We convinced her to go back to town with us. We snuck het into a
tavern where she got a room with me.

She fell asleep. We will probably try to flesh-shape her to look
human and get her towards the elven forest. After removing the boys
from our room I undress her for bed I notice that she has lashes on
her back. I go downstairs to talk while Vivian sleeps in our room to
protect Kenilia.

Nyu brings my stuff and the food his mother made after he woke her up.
I have breakfast with Kenilia while the others go to the market.

Bres killed het mother. Thet lived in the woords called ‘The Vastwood’.
Their village was raided. However, her village was deep in the
forest, it is strainge that they could raid there. Her mother was a
high priestes, who knew the location of Entaris. This knowledge was
imprinted on Kenilia on her mothers’ death. The people in Entaris
should know where an elven godess is hiding.

Nyu steals clothes and a neckless. I force him to pay for it.
Afterwards he returns to market and blames Max, his brother, for
stealing it.

We decide to leave Ervia that day. Kenilia doesn’t want any magic on
her, in fact, she is terrified when I show her how I change my own
appearance. So we tie a scarf around her head to cover hear ears

A gnoll says Bres fled to Kanseri (North of Mirlandir). We can either
walk (2 weeks) or take a horse drawn boat. We decide on the boat, but
it just left. So since staying in town with an elf isn’t good we
travel along the river towards the next place where we can catch the
boat (2 days).

After the first day we reach an old fisherman, we pay him a little and
get some food and a roof over our heads. He also tells us a black
carriage went down/up the river shortly before us. Driving like a
maniac and armed to the teeth.

The next day, when we arrive at the mooring spot, we see this carriage
waiting. All is silent. Nyu investigates and promptly gets shot. He
is close to death.

Vivian bravely goes to rescue him as Kenilia runs away screaming. The
next time the archer rises from behind the boulder he is the recipient
of a suggestion: look at that pretty girl, better go wash in the river
to make a good impression. However, the gnoll does not seem
interested in pretty girls. But in his confusion his crosbow is
magically pulled from his grasp.

Vivian now gets attacked face to face by Bres and Nakor starts to
assault him with metal balls. Snow snares one gnoll and races to Nyu
to keep him alive while Vivian and Nakor battle with Bres.

Nyu is able to stand up again and now faces a gnoll on his own while
Snow is attacked by the gnoll that was partially snared. They both
barely survive their attackers.

The first gnoll is frozen in place by a second snare spell while Nyu
dodges the second gnoll. Shortly thereafter this gnoll gets the
suggestion from Snow to get his friends, in a nearby gnoll camp, to
help fight. He prompty runs away.

Vivian an Nakor have not been idle and were able to defeat Bres,
however, they were not able to prevent him from using some device to
teleport away.

The remaining gnoll, who breaks his snare, is now alone and starts
begging for his life. We obtain some information from him and let him
live: a) Bres fled back to Kensari; b) gnoll camp is 2 days away
(i.e. the running gnoll is harmless).

I go after kenilia and find her and bring her back. She asks why we
are helping her. Well, we can’t just leave her. And elves need to
stand together! My father was an elf, elves are great people, even
though most humans disagree.

We continue to travel using the abandoned cariage and reach the forest
after 2 weeks. There we find Kenilia’s husband and 14 other wild

We decide to join them in the elven city to ask the council for help.


This is where my log ends. I recall having written down more :(

Anyway. From the top of my head it kinda continues like this:

We stay a few weeks in the elven city. The countil is reluctent to
meet with us but we manage to force the issue. They explain something
about a standing stone where we should go in order to be portaled back
to a human territory to prevent a large war that could ultimately
destroy the elves.

This standing stone is guarded by a magical entity that captures
Nakor. We eventually convince the entity to let us go. But she
requires large promises on our side (don’t remember what though).

We continue to travel and come across a town. The town is attacked
and we help defend it. Eventually we convince the town people to flee
before a large army overruns them. We travel with the people to a
nearby city that is much better protected.

To reach the city we must cross a river. We attempt with earth and
ice but fail. We then find a catacomb going under the river. After
clearing the main tunnel we attempt to close all side chambers with
ice and lead all the people though.

Our last in-game discussion was if we were going back in the catacomb
to explore, or if we continue the last few miles with the caravan to
the city.


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